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- NetHack Fixes List Revision 2.3e
-
- New Files:
-
- Fixes.2.3 This file.
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- Makefile.3B2 A new Makefile for the ATT 3B2.
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- Spoilers.mm As above - pre nroff -mm
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- food.tbl Tables for above manual
- fount.tbl
- monster.tbl
- weapon.tbl
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- nansi.doc Documentation for nansi.sys.
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- hh Fixed improper def of "X" for casting spells.
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- fight.c Dogname fix for "you hit your dog" line. (Janet Walz)
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- pri.c Patch for "SCORE_ON_BOTL". (Gary Erickson)
- config.h
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- pray.c Null refrence bug fix for Suns. (The Unknown Hacker)
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- termcap.c null pointer bug fix. (Michael Grenier)
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- mon.c chameleon shape made dependent on current lev. (RPH)
- spell.c
- monmove.c
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- rnd.c fixed SYSV/BSD problems with random(). (many sources)
- config.h
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- shk.c fix to allow compilation with or without HARD option.
- (reported by The Unknown Hacker)
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- termcap.c ospeed fix for SYSV. (reported by Eric Rapin)
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- unixunix.c fix for NFS sharing of playground. (Paul Meyer)
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- options.c many misc. bugs while compiling for the PC. (Tom Almy)
- pcmain.c
- pctty.c
- hack.h
- nethack.cnf
- pager.c
- fight.c
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- mkroom.h Addition of reorganized special-room code.
- mkshop.c (Eric S. Raymond)
- mklev.c
- rnd.c
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- trap.c Fixed teleport to hell problems caused by rnz().
- (reported by Janet Walz)
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- termcap.c Various fixes to MSDOSCOLOR code. (Tom Almy)
- end.c
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- hack.c Fixed typos. (Steve Creps)
- msdos.c
- pcmain.c
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- config.h Enabled the use of termcap file c:\etc\termcap or
- termcap.c .\termcap.cnf for MS Dos (Steve Creps)
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- eat.c Continued implementation of Soldier code.
- makedefs.c Added Barracks code. (Steve Creps)
- makemon.c
- mklev.c
- mkroom.h
- objects.h
- mkshop.c
- mon.c
- monst.c
- permonst.h
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- makedefs.c Added Landmines code. (Steve Creps)
- mklev.c
- trap.c
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- mkroom.h Fixed item / shop probablility code. (Stefan Wrammerfors)
- shknam.c Added additional item typ available.
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- pray.c Randomized time between prayers. (Stefan Wrammerfors)
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- fight.c Fixed typo. (Stefan Wrammerfors)
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- mhitu.c Fixed monster special abilities usage bug.
- (Stefan Wrammerfors)
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- objnam.c Randomized max number and max bonus limits on objects
- wished for.
- Identified cursed items shown as such. (Stefan Wrammerfors)
-
- topten.c Added logfile to allow overall game tuning for balance.
- config.h (Stefan Wrammerfors)
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- mklev.c moved code identifying medusa & wizard levs to eliminate
- *main.c garbage on screen. (Izchak Miller)
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- u_init.c fixed up luck wraparound bug (Izchak Miller)
- hack.c
- dothrow.c
- fight.c
- mon.c
- play.c
- save.c
- sit.c
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- mon.c fixed null referenced pointer bug. (The Unknown Hacker)
-
- config.h Hawaiian shirt code by Steve Linhart
- decl.c
- do_wear.c
- extern.h
- invent.c
- mhitu.c
- obj.h
- objects.h
- objnam.c
- polyself.c
- read.c
- steal.c
- u_init.c
- worn.c
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- config.h "THEOLOGY" code addition (The Unknown Hacker)
- pray.c
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- mklev.c Added typecasts to fix object generation bug on Microport
- fountain.c Sys V/AT. (Jerry Lahti)
-
- Makefile.unix Added ${CFLAGS} to makedefs build line. (Jerry Lahti)
- Makefile.att
- Makefile.3B2
-
- pager.c Inventory fix for "things that are here". (Steve Creps)
-
- cmd.c More wizard debugging tools:
- ^F = level map
- ^E = find doors & traps (Steve Creps)
-
- apply.c Blindfolded set/unset to "INTRINSIC" (many sources)
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- lev.c new restmonchn() code. (Tom May)
- save.c
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- o_init.c OS independance in init_objects (Tom May)
- objclass.h (removal of oc_descr_i)
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- shk.c declaration of typename() (Tom May)
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- apply.c declaration of lmonnam() (Tom May)
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- mklev.c fixes to make medusa and wizard levels dependent on MAXLEVEL
- (Richard Hughey as pointed out to him by John Sin)
-
- fountain.c added "coins in fountain" code. (Chris Woodbury)
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- objects.h bound gem color to type (Janet Walz)
- o_init.c
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- spell.c spell list now displayed in the corner (Bruce Mewborne)
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- apply.c multiple dragon types. (Bruce Mewborne)
- cmd.c wand of lightning.
- do.c ring of shock resistance.
- do_name.c giant eel replaced by electric eel.
- end.c "STOOGES" - three stooges code.
- engrave.c Named dagger/short sword "Sting".
- fight.c Lamps & Magic Lamps.
- makemon.c A Badge - identifies you as a Kop.
- config.h ^X option for wizard mode - gives current abilities.
- mhitu.c New monster djinni '&' for Magic lamps.
- mklev.c #rub command for lamps.
- mkobj.c New monster: Gremlin 'G' augments Gnome on lower levels.
- mon.c major modifications to buzz() code cleans it up.
- monmove.c
- monst.c objnam.c polyself.c potion.c
- pri.c rip.c shk.c sit.c
- u_init.c wizard.c zap.c makedefs.c
- monst.h obj.h objects.h permonst.h
- you.h *main.c *unix.c
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- rnd.c fixed portability bug for 16 bit machines (Paul Eggert)
-
- mhitu.c fixed many lint flagged bugs (Izchak Miller)
- apply.c
- fight.c mklev.c mkmaze.c mkshop.c
- monmove.c shknam.c trap.c wizard.c
- zap.c shk.c do_name.c invent.c
- unixtty.c pctty.c unixmain.c pcmain.c
- do.c options.c termcap.c makemon.c
- spell.c
-
- termcap.c major rewrite *** NOTE: Untested by MRS *** (Kevin Sweet)
-
- do_name.c reversed quantity check for "n blessed +xx items"
- (Roland McGrath)
-
- config.h Added Kitchen Sink code (Janet Walz)
- rm.h
- decl.c do.c hack.c invent.c
- makedefs.c mklev.c options.c pager.c
- prisym.c wizard.c zap.c
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- end.c Fixed "killed by" bugs in endgame code. (Steve Creps)
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- objects.h Changed weight of a leash to a reasonable value. (Janet Walz)
-